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Joined 4 years ago
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Cake day: February 25th, 2021

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  • What are you considering “bugs” ? Things like wavedashing or spikejumps ?

    To me they are clearly not bugs. They are at best here by design, at worst emergent gameplay. And an amazing emergent gameplay ! It is clear, as you said some collectibles from the game can only be obtained this way. They clearly knew what they were doing when creating this.

    (Yes this is my favorite game of all time, I’m a bit touchy sorry :p !)



  • Celeste and Shadow of the Colossus for sure.

    Portal 1&2 I agree with.

    PUBG was amazing, but I didn’t play it for a while and I heard many problems (mostly bots) ruined it.

    Return of the Obra Dinn

    Celeste again. Celeste is love. Celeste is life.

    Edit : how could I forget Warcraft III, especially custom games ! (And Satisfactory is also great !)


  • I don’t know tbh. You can make two copies of essentially the same community around the same interests/subjects with different names, underscore or no underscore. I think “mechanically” solving a problem like that is not a great idea, and that defining if two community should be merge fall into the hands of admins and administrators, not developers. If you are a mod of a community, or admin of an instance, chances are you know that such “clones” exist, and you either think you should merge and do it, or think you have a valid reason to stay apart and are free to do so.






  • I think many of the specificity we know and don’t love from mobile game is more about the economic/political environment they grew up in. Mobile itself is just a platform, with some specificit yes, but that in no way make it more difficult to make great games. The example that come to my mind is Pokemon. I love playing it on an emulator on my phone, even if it was not designed for it. Imagine a classic JRPG that was conceived with the same philosophy than any console, but with an interface build for a small touchscreen. That would be awesome !