Decentralized like the fediverse.

The closest i’ve seen is custom clients to join a minecraft server.

    • @AgreeableLandscape@lemmy.ml
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      2 years ago

      Are there any mdoern peer 2 peer games? Like connecting serial cables to two 486 PCs so you can fight each other in your favourite shooter, but modern?

      • @drone621@lemmy.ml
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        32 years ago

        There are. Not as many triple A games now, but there are still popular ones. Minecraft and Stardew Valley and Civilization VI come to mind. There’s a category on Steam for Local Area Network Games.

      • Dessalines
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        12 years ago

        It’d be nice if there were some. I did a ton of LAN parties when I was in HS, and at that time every game let you host your own LAN server and play, even disconnected from the net if you wanted.

  • Bilb!
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    52 years ago

    To accomplish what? As others have said there are many games with self-hostable server software. I’m not aware of any that have any sort of federation going on between them though or what the use-case for that would be.

  • @alma@lemmy.ml
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    32 years ago

    There’s a library for Matrix integration with Godot. Some FediJam projects have used it to experiment with the idea of federated gaming. Imo federation has most of its implementation potential in a VR-chat-esque game. There’s even a project in extremely early development that is exploring that concept on GitHub.

    But it’s always good to think outside the box of what’s possible, instead of just emulating what already exists. Federation could eventually open up new possibilities in terms of game mechanics. :>

  • poVoq
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    32 years ago

    There are plenty open open source multiplayer games that allow you to host your own server and use your own clients. Check /c/opensourcegames

  • @OhScee@lemmy.ml
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    12 years ago

    I think the best decentralized games are DRM-free ones. GOG is good for that

    No alternative account creation through the fediverse though

  • Arthur Besse
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    -12 years ago

    https://www.cryptovoxels.com/ might be the closest thing today, but, it relies on the ethereum blockchain and is very NFT oriented.

    You can enter their virtual world without a login, in a web browser, without using any cryptocurrency, however (i did it once).

    I don’t know much about it but my understanding is that the long-term game state (eg, who has what items, and what virtual real estate (unreal estate?)) is all kept on-chain, which is rather absurdly expensive, but the minute-to-minute state must be just on their centralized server. However, I think that (in theory at least) if the people operating the centralized infrastructure disappeared today that others could run gateways to the same gameworld state tomorrow. Maybe.

    My investment advice is to not invest in this.

  • @null_radix@lemmy.ml
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    2 years ago

    Unfortaintly for most multiplay game, for the to be decentrilized (not just federated) you will need a blockchain (oh the horror!). Why? most if not all games depend on the oder of which events occured before others. We are trying to capture causaity As far as I know either a central server is used to oder events or a decentrilized system of which blockchains are the only one with the which estable a squence list of event ( Causality). If you hate blockchains you have to three options

    1. find your personal god servers and worship it as the one and only true god.
    2. embrace the death of god and order and design games that do not need to oder events. I whish more could happen here.
    3. embrace the death of god and accept blockchians as the mechinism which orders time. I would recommend crypto-current but nick land for a full understand of this.

    Personal side note. From almost day 1 of Ethereum we where trying to design a system that could support extremely low latency needed in gaming with out compromising decentrilization of the network. L2 are a promising step forward but it will still be many years for somethign like this to be possible.